Project: EAKAT

Class: Principle

Parent Class(es): 

  1. Aliased_Item
  2. Compliance
  3. Documented_Item
  4. Export_Items
  5. Identified_Item
  6. Sourced_Item

Instances:

  • None

Subclasses:

  • None

Principles help guide development team decisions as they aid in evaluating the pros and cons of various options. Principles are much like building codes created by cities and towns that regulate choices and construction methods.

Attribute Definitions
Name Documentation Type Values Allowed Number Allowed Assumed Value
Principle_for 

The are the items for which this is a principle.

 
Instance VTYPE Principled_Item  0:*   
Description 

A Documented Item is an item that requires descriptive text above and beyond what the reader may gain from looking at the other attributes individually.

 
String VTYPE   0:1   
Item_Source 

This is the source for the information in this item.

 
Instance VTYPE Source  0:*   
Aliases 

These are all of the other names by which this item goes.

 
Instance VTYPE Alias  0:*   
Name 

This is an item that readers can identify for one another by referring to a single word, or phrase.

 
String VTYPE   1:1   
Attributes
Name Documentation Type Value
Item_Source 

This is the source for the information in this item.

 
Instance 
Constructing Blueprints for Enterprise IT Architectures
 
Aliases 

These are all of the other names by which this item goes.

 
Instance 
Philosophy
Rule of Thumb
Guideline
 
Modeling Value 

This is value of including this item in the Enterprise Architecture.

 
String 
Just like CEO's issue business objectives that cut across the business landscape, architects typically need to communicate architectural values that cut across the technical landscape.  The Principle connect these statements to this technical landscape.
 
Examples 

These are examples of instances of this class.

 
String